Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts
Thursday, June 3, 2010
Wednesday, April 28, 2010
HOLY CRAP! Simon Belmont in Super Mario Bros?????????!!!!!11???!!11oneoneoneeleven
So I was minding my own business on teh internetz when I found to a flash version of Super Mario Bros. Big deal, right? NOPE! Here you can play as one of several BELOVED characters of the NES era. Link, Sammus, Simon, Mega Man, that dude from Contra, and even Mario himself; they are all there. Everyone has unique abilities suited to their character. Simon uses the Vampire Killer and can double jump, HIGHLY useful in SMB. Sammus can roll into a ball to plant bombs. Stuff like that. Their abilities can be upgraded with mushrooms and fire flowers. It is so much fun. All the secrets are right where they should be. A nice improvement to the original gameplay is that you can scroll back a screen. all in all, an ace game for anyone that remembered the 80s as when we had to blow in our game carts to make them work.
Super Mario Crossover
Oh hell, I am leaving you some bellydancers getting done goth, nerd core
httpv://www.youtube.com/watch?v=aDuSAMKn_Zo
Super Mario Crossover
Oh hell, I am leaving you some bellydancers getting done goth, nerd core
httpv://www.youtube.com/watch?v=aDuSAMKn_Zo
Tuesday, April 13, 2010
Saturday, March 27, 2010
Nintendo goes 3D!!! (again)
Remember the Virtual Boy? If you don't, don't blame yourself. It was only on shelves for about a year, and was considered a colossal failure.
Fast forward 15 years or so, and Nintendo is trying it again. Only this time, the screen(s) won't be all red and black, like the Virtual Boy was. It'll be full color-awesomeness!!! EXCITEMENT!!! It's called the "3DS" (a 3D DS obviously). I'm happy. But what about all the poor saps who bought a DSi or will be buying the soon-to-be release DSi XL? Sucks to be them. Mine's gonna be in 3D Suckas!!
Here's the current wiki article on the subject:
http://en.wikipedia.org/wiki/Nintendo_3DS
The Nintendo 3DS (tentative title)[1] is an upcoming handheld game console produced by Nintendo. The handheld will succeed Nintendo's current Nintendo DS series, which primarily shares the handheld market with Sony's PlayStation Portable.[2]
The Nintendo 3DS will offer games that utilize 3D effects "without the need for special glasses" and is also backwards compatible with Nintendo DS and DSi titles.[1]
The Nintendo 3DS will feature the same accelerometor technology that is currently found in today's Wii remotes and various mobile cell phone devices. Using this technology, you will be able to "look around" the room or 3D playing field to view hidden objects and add depth to your gaming experiences.
Declining to give information about pricing or launch dates in the press release, Nintendo will reveal formal details about the Nintendo 3DS at the 2010 Electronic Entertainment Expo.[1]
Asahi Shimbun speculated in its hardware report that the 3DS may take advantage of parallax barrier technology by Sharp Corporation will be the basis of the 3D in the handheld. It is currently already in use by several mobile phones in Japan. [3]
Nintendo expects the console to be released during the fiscal year ending March 2011.[1]
Fast forward 15 years or so, and Nintendo is trying it again. Only this time, the screen(s) won't be all red and black, like the Virtual Boy was. It'll be full color-awesomeness!!! EXCITEMENT!!! It's called the "3DS" (a 3D DS obviously). I'm happy. But what about all the poor saps who bought a DSi or will be buying the soon-to-be release DSi XL? Sucks to be them. Mine's gonna be in 3D Suckas!!
Here's the current wiki article on the subject:
http://en.wikipedia.org/wiki/Nintendo_3DS
The Nintendo 3DS (tentative title)[1] is an upcoming handheld game console produced by Nintendo. The handheld will succeed Nintendo's current Nintendo DS series, which primarily shares the handheld market with Sony's PlayStation Portable.[2]
The Nintendo 3DS will offer games that utilize 3D effects "without the need for special glasses" and is also backwards compatible with Nintendo DS and DSi titles.[1]
The Nintendo 3DS will feature the same accelerometor technology that is currently found in today's Wii remotes and various mobile cell phone devices. Using this technology, you will be able to "look around" the room or 3D playing field to view hidden objects and add depth to your gaming experiences.
Declining to give information about pricing or launch dates in the press release, Nintendo will reveal formal details about the Nintendo 3DS at the 2010 Electronic Entertainment Expo.[1]
Asahi Shimbun speculated in its hardware report that the 3DS may take advantage of parallax barrier technology by Sharp Corporation will be the basis of the 3D in the handheld. It is currently already in use by several mobile phones in Japan. [3]
Nintendo expects the console to be released during the fiscal year ending March 2011.[1]
I drawded a pikshur
Friday, February 19, 2010
When it comes to pirating...
I must stand by the musicians and artists. I want them to get paid so has to be able to live another day to make more art for me to enjoy. Stealing from the record and movie companies puts more money in my pocket and less in theirs. Yes, times are tough and frankly, it is WAY too easy to download a movie that looks really cool and is not even out yet. So the big bad corporations do things like push DRM and warnings and such. I think they just shoot themselves in the foot. You buy a new computer game and you can only install it a fixed amount of times. Shit happens and your computer is fried, so you install and again, and your comp dies, or you get a new laptop. Now you have to call up the company and go through who knows what sort of voicemail hell to get the approval to install the game you bought.
The companies are retarded. Something must be done. Hell, I am thinking of hoisting the jolly roger now.
Now for your visual aid.
The companies are retarded. Something must be done. Hell, I am thinking of hoisting the jolly roger now.
Now for your visual aid.
Monday, February 15, 2010
The following is your prescribed dose of awesome for the day.
These guys can (and should) post here. Their geekness is well over 9,000.
Sunday, February 14, 2010
How much would you pay for a used NES?
I still have my beloved NES from my childhood. I do not care how rough times are, that is something I would never sell. I am that emotionally invested. That is how I am, and some of you as well. Not everyone is like us, to some it is just a toy and needs to go.
SO when you put one up on ebay and get over 13 grand something is up. I read on in this here. http://videogames.yahoo.com/events/plugged-in/old-nintendo-system-sells-for-13-105/1389101
I knew it had to be bundled with some rare collectors cart. The thing is, none of us knew something like that even existed. All the game I had we fun and pretty popular. Super Mario Bros, Castlevannia Contra... stuff everyone played.
I ask you guys, how much is your NES collection worth? Anything super rare?
SO when you put one up on ebay and get over 13 grand something is up. I read on in this here. http://videogames.yahoo.com/events/plugged-in/old-nintendo-system-sells-for-13-105/1389101
I knew it had to be bundled with some rare collectors cart. The thing is, none of us knew something like that even existed. All the game I had we fun and pretty popular. Super Mario Bros, Castlevannia Contra... stuff everyone played.
I ask you guys, how much is your NES collection worth? Anything super rare?
Thursday, February 11, 2010
In which I discuss Objectivism, Ayn Rand and Popular media.
I found this on the old el jay and it brought up some interesting ideas I had not considered. As a scientist I feel compelled to replicate this experiment. In fact, I could get all my supplies at 3 stores, and I bet they could be found in the same shopping center. Just a quick trip to Petco (for the fish tanks, hamster and the series of tubes), Gamestop (for a Big Daddy action figure) and Boarders (for a copy of The Fountainhead ). What the hell am I on about about? This.
Wednesday, November 25, 2009
is steampunk a sub-culture
i had a hell of a night getting beaten down by popular media. first there was a poor showing on ncis: los angeles. they could have called it anything, but wanted some realism and picked "steampunk" /sigh. then some friends got wise to snot topic was starting a steampunk line. i had known this for a while now and well... that clothing line was just sad and disapointing. what happened next was a heated discussion on a friends my spaze's status comments. the bomb dropped. steampunk was not a sub-culture. the following is a direct message i sent to a friend regarding the event and my nerd rage. names have been changed.
i mean, what DOES make a sub-culture? unique fashion, music, literature, maybe even films. oh shit, goth has all that. so does steampunk. are their steampunk clubs? i would not say right now. not regularly. sure malediction society could be said to have started as one, but only now is it really catching on. but it is only catching. i bet in 1975 there were no goth clubs either.
sure, anime is an obvious inspiration to steampunk. but anime did inspire all the comics and films. howle's moving castle and steamboy are great. they did a lot.
how did wild wild west and briscoe country, jr be inspired by anime?
what about video games? how about the entire final fantasy series? especially 1-6. skies of arcadia. and there are a ton of little flash games coming out all the time. luke sent me a link to a kick ass one.
what about literature? jules verne, obviously, but damn near any good bit of victoriana is a source. and william gibson's "the difference engine" i always tell people steampunk started out as a genre of literature rebelling against cyberpunk. instead of having the future now, what if the present was in the past? from the concept everything else flows from.
everything from league of extraordinary gentlemen, abney park, to the god damn horrible van helsing film.
steampunk IS young. sure i was into forever really, but only now are people dressing like it. trust me, no one was as surprised by that than me. it was a neat feeling to not be "the only one".
i can go on and on. i think i am done venting. i seriously need to relax.
thoughts, comments, concerns, please share them.
i mean, what DOES make a sub-culture? unique fashion, music, literature, maybe even films. oh shit, goth has all that. so does steampunk. are their steampunk clubs? i would not say right now. not regularly. sure malediction society could be said to have started as one, but only now is it really catching on. but it is only catching. i bet in 1975 there were no goth clubs either.
sure, anime is an obvious inspiration to steampunk. but anime did inspire all the comics and films. howle's moving castle and steamboy are great. they did a lot.
how did wild wild west and briscoe country, jr be inspired by anime?
what about video games? how about the entire final fantasy series? especially 1-6. skies of arcadia. and there are a ton of little flash games coming out all the time. luke sent me a link to a kick ass one.
what about literature? jules verne, obviously, but damn near any good bit of victoriana is a source. and william gibson's "the difference engine" i always tell people steampunk started out as a genre of literature rebelling against cyberpunk. instead of having the future now, what if the present was in the past? from the concept everything else flows from.
everything from league of extraordinary gentlemen, abney park, to the god damn horrible van helsing film.
steampunk IS young. sure i was into forever really, but only now are people dressing like it. trust me, no one was as surprised by that than me. it was a neat feeling to not be "the only one".
i can go on and on. i think i am done venting. i seriously need to relax.
thoughts, comments, concerns, please share them.
Labels:
Cartoons,
Comic Books,
Movies,
Music,
rant,
Science,
steampunk,
Video Games
Monday, October 19, 2009
Nintendo introduces the "Super Guide"
Can't beat a level? Let the SUPER GUIDE beat it for you!
Sounds lame? You must be a gamer.
http://www.destructoid.com/using-mario-wii-s-super-guide-makes-miyamoto-regretful-152141.phtml
"When a players dies eight times on one of the game's 80 stages, they'll have a chance to hit a green "Super Guide" block. This will trigger a video in which you'll watch Luigi play through the stage. This isn't designed to give away all of the game's secrets -- it won't show you hidden paths or all of the hidden coins, for instance.

It will however give players the opportunity to see how the stage could be completed. At any time, the player can jump into the action and take over, which would give them the opportunity to let the game itself guide them through some of the nastier sections. If the player decides, letting the game complete the level will allow them to move to the next stage. "

"According to Miyamoto, there are a few disadvantages to using the "Super Guide." Players who persevere and decide not to use any "Super Guide" blocks will be awarded with something special (like some cool indicator on the game's title screen), where as those who rely on them will miss out. There's another downside to using the guides -- shame."
"I find that when [the "Super Guide" block] does appear," he says. "I kind of feel regretful and guilty that I've let that happen. So I've often found that playing the game, when that happens, it kind of inspires me [to say] 'I've already done this bad, now I have to clear the level on my own.'"
Sounds lame? You must be a gamer.
http://www.destructoid.com/using-mario-wii-s-super-guide-makes-miyamoto-regretful-152141.phtml
"When a players dies eight times on one of the game's 80 stages, they'll have a chance to hit a green "Super Guide" block. This will trigger a video in which you'll watch Luigi play through the stage. This isn't designed to give away all of the game's secrets -- it won't show you hidden paths or all of the hidden coins, for instance.
It will however give players the opportunity to see how the stage could be completed. At any time, the player can jump into the action and take over, which would give them the opportunity to let the game itself guide them through some of the nastier sections. If the player decides, letting the game complete the level will allow them to move to the next stage. "
"According to Miyamoto, there are a few disadvantages to using the "Super Guide." Players who persevere and decide not to use any "Super Guide" blocks will be awarded with something special (like some cool indicator on the game's title screen), where as those who rely on them will miss out. There's another downside to using the guides -- shame."
"I find that when [the "Super Guide" block] does appear," he says. "I kind of feel regretful and guilty that I've let that happen. So I've often found that playing the game, when that happens, it kind of inspires me [to say] 'I've already done this bad, now I have to clear the level on my own.'"
Labels:
Mario,
Nintendo,
Science,
super guide,
Video Games
Nintendo Burlesque? With Nitzer Ebb?
http://blogs.laweekly.com/westcoastsound/nightlife-and-events/video-game-burlesque-with-memb/
Sometimes the universe swirls and congeals multiple awesome things together in a brief moment of simultaneous awesomocity.
This is one of those times.

Sometimes the universe swirls and congeals multiple awesome things together in a brief moment of simultaneous awesomocity.
This is one of those times.
Saturday, October 3, 2009
Monday, August 17, 2009
AI Tested on 'Super Mario Brothers' Game
AI Tested on 'Super Mario Brothers' Game
Eric Bland, Discovery News
http://dsc.discovery.com/news/2009/08/17/super-mario-brothers.html
Aug. 17, 2009 -- Human players might have defeated Bowser decades ago in the original Super Mario Brothers video game, but a new competition is pitting computers against Koopa Troopas to save Princess Toadstool.

The contest is designed to evaluate the effectiveness of artificial intelligence programs.
"Basically we need a good way to compare different artificial intelligent techniques," said Julian Togelius, an assistant professor at IT University of Copenhagen and who, along with his colleague Sergey Karakovskiy, is organizing the competition.
"Computer games have a design that is relevant to humans, are fast paced and well defined. And besides, everyone loves games."
The computer programs will pit Mario and his brother, Luigi, against the same Goombas, Piranha Plants and Bullet Bills that human players have confronted for decades.
The specific levels, however, will be new to human and computer players alike.
Togelius has developed a random level generator that will create dozens of new, never-before-seen levels. To the possible chagrin of frustrated human players, the original Super Mario Brothers levels would likely be too easy for a computer, said Togelius.
Eric Bland, Discovery News
http://dsc.discovery.com/news/2009/08/17/super-mario-brothers.html
Aug. 17, 2009 -- Human players might have defeated Bowser decades ago in the original Super Mario Brothers video game, but a new competition is pitting computers against Koopa Troopas to save Princess Toadstool.
The contest is designed to evaluate the effectiveness of artificial intelligence programs.
"Basically we need a good way to compare different artificial intelligent techniques," said Julian Togelius, an assistant professor at IT University of Copenhagen and who, along with his colleague Sergey Karakovskiy, is organizing the competition.
"Computer games have a design that is relevant to humans, are fast paced and well defined. And besides, everyone loves games."
The computer programs will pit Mario and his brother, Luigi, against the same Goombas, Piranha Plants and Bullet Bills that human players have confronted for decades.
The specific levels, however, will be new to human and computer players alike.
Togelius has developed a random level generator that will create dozens of new, never-before-seen levels. To the possible chagrin of frustrated human players, the original Super Mario Brothers levels would likely be too easy for a computer, said Togelius.
Labels:
AI,
artificial intelligience,
Mario,
Nintendo,
Video Games
Friday, July 17, 2009
Turtles in Time.....in 3D?
For those who don't know, this is a remake of an old SNES game
It's pretty cool but... There's something about 2D sprites that give me a warm and fuzzy feeling that this one doesn't give. That's probably just nostalgia.
I noticed that the bosses have health bars now. I don't know how I feel about that. I like the element of surprise in not knowing exactly when a boss is going to die (although they turn red and blink really fast, so you definitely have a clue).
And Leatherhead doesn't have a cajun accent :/ I found that part very disappointing.
What do you think? Talk about it HERE
Tuesday, June 2, 2009
Ridiculously Awesome Games Announced at E3
Oh my god!
Resident Evil and Metroid look AMAZING!!!! They don't look like 'typical' video games, they seem to be more immersive, like you're "in a film", almost.
Wow.
For an extensive list of all the new games being unveiled at E3, see peterparker's Microsoft E3 report here and the Nintendo report can be found here
Keep on the lookout for the upcoming Sony report at the forum
..
Labels:
Capcom,
E3,
Metroid,
Nintendo,
Raccoon City,
Resident Evil,
Umbrella,
Video Games,
Wii
Monday, June 1, 2009
Wii 'Punch Out' Review
If you like the old Punch Out games, I can almost personally guarantee that you will LOVE the new one. It totally feels like the old-school Punch Out style, but with updated 'pretty' graphics. It's the same old system of "wait for the opponent to do something weird (wiggle his eyebrows... shake his body... etc...) and then counter it, get a star... repeat.... stars give you the "super punch" ability to fuck shit up.... you know how it goes.
I haven't even bothered to play with the nunchuk. It's too much fun to play with the sideways wii-mote old-school NES style.
My only minor gripe is that they only added two new characters (one of which is a brand new character named "Disco Kid", the other one is an old Nintendo favorite who has decided to enter the ring with Little Mac. I won't tell you who it is, but you can click here if you're dying to find out.). It would have been nice to see a few more new faces, but the old characters have been given a complete make-over (while remaining true to their established 'personalities'. For example, The Great Tiger's jewel still flashes and he disappears and reappears in puffs of smoke, you punch King Hippo in the stomach and once he falls down, he can't get up, and Bald Bull still has the good 'ol "Bull Rush"), but there's so much new, extra stuff added in that it's almost as if you're fighting all new opponents. Almost...
Overall, I'm completely satisfied with the new 'Punch Out', and I feel that it's a perfect addition to the series. They got the engine right, and the graphics are fantastic (funny cut scenes too). Here's hoping for a sweet sequel with new characters.... *crosses fingers*
Here's what some of the top game critics have been saying about it:
Labels:
little mac,
Nintendo,
punch out,
Video Games,
Wii
Thursday, May 21, 2009
OMG it's sooooooo good
This song makes my testicles dance:
If your testicles/clitorii were dancing while watching that, then check out these bad mamma jammas:
http://www.myspace.com/goldenshowergs
http://www.myspace.com/thetwilightdivision
http://www.myspace.com/unkleremis
http://www.myspace.com/8bitphilharmonic
http://www.myspace.com/ftftunes
http://www.myspace.com/swampyboy
http://www.myspace.com/anamanaguchi
If your testicles/clitorii were dancing while watching that, then check out these bad mamma jammas:
http://www.myspace.com/goldenshowergs
http://www.myspace.com/thetwilightdivision
http://www.myspace.com/unkleremis
http://www.myspace.com/8bitphilharmonic
http://www.myspace.com/ftftunes
http://www.myspace.com/swampyboy
http://www.myspace.com/anamanaguchi
Wednesday, May 13, 2009
All about MANIAC MANSION!
To learn ALL ABOUT Maniac Mansion (and to read the rest of this week's Game G8), click here: http://ironmanchangedmylife.com/blog/?p=92
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