AI Tested on 'Super Mario Brothers' Game
Eric Bland, Discovery News
http://dsc.discovery.com/news/2009/08/17/super-mario-brothers.htmlAug. 17, 2009 -- Human players might have defeated Bowser decades ago in the original Super Mario Brothers video game, but a new competition is pitting computers against Koopa Troopas to save Princess Toadstool.

The contest is designed to evaluate the effectiveness of artificial intelligence programs.
"Basically we need a good way to compare different artificial intelligent techniques," said Julian Togelius, an assistant professor at IT University of Copenhagen and who, along with his colleague Sergey Karakovskiy, is organizing the competition.
"Computer games have a design that is relevant to humans, are fast paced and well defined. And besides, everyone loves games."
The computer programs will pit Mario and his brother, Luigi, against the same Goombas, Piranha Plants and Bullet Bills that human players have confronted for decades.
The specific levels, however, will be new to human and computer players alike.
Togelius has developed a random level generator that will create dozens of new, never-before-seen levels. To the possible chagrin of frustrated human players, the original Super Mario Brothers levels would likely be too easy for a computer, said Togelius.