Monday, October 19, 2009

Nintendo introduces the "Super Guide"

Can't beat a level? Let the SUPER GUIDE beat it for you!

Sounds lame? You must be a gamer.

http://www.destructoid.com/using-mario-wii-s-super-guide-makes-miyamoto-regretful-152141.phtml

"When a players dies eight times on one of the game's 80 stages, they'll have a chance to hit a green "Super Guide" block. This will trigger a video in which you'll watch Luigi play through the stage. This isn't designed to give away all of the game's secrets -- it won't show you hidden paths or all of the hidden coins, for instance.



It will however give players the opportunity to see how the stage could be completed. At any time, the player can jump into the action and take over, which would give them the opportunity to let the game itself guide them through some of the nastier sections. If the player decides, letting the game complete the level will allow them to move to the next stage. "



"According to Miyamoto, there are a few disadvantages to using the "Super Guide." Players who persevere and decide not to use any "Super Guide" blocks will be awarded with something special (like some cool indicator on the game's title screen), where as those who rely on them will miss out. There's another downside to using the guides -- shame."

"I find that when [the "Super Guide" block] does appear," he says. "I kind of feel regretful and guilty that I've let that happen. So I've often found that playing the game, when that happens, it kind of inspires me [to say] 'I've already done this bad, now I have to clear the level on my own.'"

Nintendo Burlesque? With Nitzer Ebb?

http://blogs.laweekly.com/westcoastsound/nightlife-and-events/video-game-burlesque-with-memb/

Sometimes the universe swirls and congeals multiple awesome things together in a brief moment of simultaneous awesomocity.

This is one of those times.



Lou Albano: R.I.P.

Saturday, October 3, 2009

this.

httpv://www.youtube.com/watch?v=gbCHfETkXD8&feature=player_embedded